- 1) Because tilt attacks recover more quickly than smash attacks, I'll be less vulnerable to counter attack during the very brief moment when my character is recovering from my tilt.
- 2) If I throw your timing off enough, you might assume that I've found a way to steal a turn and will proceed to give me another 1 unit of time before acting again! No matter if you smash, roll, or wait I'll still have the advantage offensively and defensively.
- 3) Tilt attacks generally do a bit less damage than smash attacks, but they also keep the opponent closer for follow up attacks.
- 4) Using tilts keeps your smash attacks strong so that when you do use them later, they'll be able to kill. (remember stale-move negation)
At the highest level your timing framework is constantly being adjusted. The more LTM knowledge you have of the game, the better you can understand and anticipate frame traps. Also, the better you can understand that time is relative to potential actions. When you see that every action has a startup, active, and recovery frames that can fit together in different ways like 2D puzzle pieces, you have the most detailed conception of time there is. And at this level, even small pauses or "skipping your turn" is a powerful technique.
Whether on offense or defense you're almost constantly influencing your character in Brawl. Even in a combo you can lean one way or another with DI to throw the opponent off. If you think that players take breaks in a combo heavy games like Street Fighter 4, you should know that players are often inputting attacks that never come out to counter potential strategies. So when you see a character only blocking, the player may actually be inputting specific moves to counter the potential holes and frame traps the opponent uses. See for yourself below.
Look at the inputs of these players on the sides while they're blocking or in a combo!
- SSF4 - gameinn/Daigo (Ryu) vs. Syumi DOM (Honda)
- SSF4 - gameinn/Daigo (Ken) vs. papatiwawa (Guy)
- Mago (Balrog) vs. GamerBee (Adon)
Daigo really uses variation in his pattern based mixups to land 4 throws in a row!
Brawl Examples: The part I want you to see only lasts a few seconds at the start of the position I send you to.
- ScAtt (Snake/Olimar) vs D0N (Donkey Kong) (notice how snake uses jabs, tils, and the explosion of the grenade to create pressure)
- Mew2King (MK) vs TheReflexWonder (Wario) GFs (notice the how MetaKnight waits "passing his turn" to capitalize on Wario's spot dodge)
- Mew2King (MK) vs TheReflexWonder (Wario) GFs (notice the roll, the back and forth, and the slight pause of Wario's killer up air attack)
- WHOBO 3 LT: NO-IDea (Samus) vs. Xyro (Samus) $50 MM (notice how both players go back and forth with quick jabs and then punctuate this rhythm with smashes, tilts, and aerials)
It's time I ended this article series.