I am an indie game designer, video game consultant, tournament organizer, competitor, writer, musician, artist, and teacher. I have earned a degree in English from SMU, and I continue to independently study various subjects.
Video games are an complex, interactive art that incorporate many different types of systems and design. Gamers are diverse in preferences, opinions, learning styles, and playstyles. Understanding how these two worlds collide requires a patient approach. In the fall of 2007 I started the Critical-Gaming blog to define the language and break down the design of video games so we can begin to communicate clearly.
The first step was to understand video games. Now we must understand video gamers.
I seek to understand and converse with all gamers and non-gamers alike. I believe knowledge is power and teaching is one of the best ways to that knowledge. Knowledge of methodologies, crafts, and facts in addition to knowledge of each other on a personal level. Teaching and learning are important to me. So, if you have a comment or a question of any type, I'll do my best to help. If you seek debate or have a point to make, I will argue for you, against you, or a bit of both.
My name is Richard Hakem Terrell. My brother, Marcus Terrell, and I make up B.E.S Studios. Links to our games can be found on the "Downloads" page (see side bar). We are currently working with Noah Sasso on BaraBariBall, a competitive sport-fighting game hybrid slated for release on PSN later this year as part of the Sportsfriends compilation.
I am looking for work in the gaming industry and eager to learn more from those who are already deep in it.