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Wednesday
Jan212009

Lie To Me: First Impressions

I think what hampers Lie To Me (LTM) the most is that it tries to be too much like other popular detective/crime shows. The same formula that shapes shows like CSI, Bones, The Closer, and many others has clearly influenced LTM. To be a bit reductive, these shows are little more than a shuffling of the following types of scenes: interrogation, investigation (on site), and conversing with coworkers in the office or some other setting. Some shows take this formula and use it well. Others, like LTM, simply fall flat. 

Being a cop or an FBI agent is an active role. It's not only dangerous and often times tricky to apprehend suspects, but it makes for interesting scenes/conflict within a story. Mr. Lightman, the main character in LTM, doesn't have an active role in his own story. Mr. Lightman's character is brought into various cases and situations to do what he does best; look at people. Waltzing in after the suspects have been detained is a pretty passive role to focus and entire series on. But looking at people isn't exactly thrilling either. Fortunately, studying people's faces and their expressions works well in a visual based story telling medium.

Lie To Me is carried by Lightman, who has a strange and slightly abrasive way of interacting with people. He leans back in chairs and keep his head tilted dramatically to the side. His demeanor and gait are reminiscent of Dr. House from the TV show House. Unlike my favorite limping drug addict doctor, Lightman is hard to relate to. Like a machine that never tires, Lightman propels the plot of the first episode from the beginning to the end. He doesn't slow down and he is never too puzzled by any problem or situation. He's never shown eating anything, and he refused to take a break from his work. On top of all of this, he surrounds himself with co-workers that are only shown working. Ultimately, I found the central characters in LTM without flaws and banality, ie without that human touch.

Playing close attention to all forms of non verbal communication is a powerful a gimmick. From what I've seen so far, Lie To Me doesn't take its gimmick seriously enough. Instead of making lying/uncovering the truth the action that connects, defines, and changes the characters in the story, lie detecting seems to be the theme stretched thinly over the top of ordinary plots. Perhaps Samuel Baum, the writer, should study how the Japanese treat the gimmicks of some of their movies and tv shows. Or perhaps he should look into storytelling through action.

As engaging as being able to read a character's face for the truth is, Lie To Me isn't about figuring out the cases. In other words, the show doesn't give enough  clues and information so that the viewer can piece together the solution before the reveal at the end. In fact, Lightman does a lot of explaining after every eye twitch, brow furrow, and nose touch. All the explanation drags down the show by separating the few interesting actions and scenes with dialog, the stuff the premise of the show is trying to get us to look past.

It would be a far more original and flexible angle if Lightman wasn't a wannabe detective. Instead, he should explore how people perceive truth as being  multifaceted and ultimately relative from the perspective of a man who's job isn't to throw people behind bars. Instead of the show explaining everything step by step, it would be more impactful to view situations from many perspectives with Lightman as the anchor and entry point. Lying to cover up one's wrong doings can only go so far. Asking the tough questions and examining the many ways people lie to themselves on a regular basis is where the human touch is. For such a story, you wouldn't need bombs that are about to go off and people running from the law. Capitalizing on how we all lie to ourselves to get by is more real and more thrilling than any imaginary time bomb on TV.

In Lie To Me, characters move about each scene. People are interrogated. Eyes dart, and sweat drops. Sure the cases are wrapped up, but at least in the first episode, there weren't any clear messages or character changes. This isn't my idea of a story. With a worn formula for a foundation, an underdeveloped and passive gimmick, and tools for characters contrived to move a plot that's not very believable as a detective or crime show, I won't be tuning in for another episode.

 

Tuesday
Jan202009

Slowly Building Something Worthwhile

There are some things that can only be said slowly. And there are some experiences that can only be communicated over time. Good stories must earn their climaxes. To mean more, you must communicate more. One can't borrow or buy an epic scale to their journey without going through an epic journey step by step. Every moment that is poured into a work has the potential of paying off in a big way.

Time is special like this. The purpose of this article is to highlight a few musical examples of works that take their time building up to their single, significant, and at times epic climax/conclusion.

If you're the kind of person that's in a rush, I suggest finding the time not to be. I also suggest listening to each of these songs. Play them in the background of your routine computer tasks if you must. 

I am very fortunate to have played the Firebird Suite with a full orchestra and Adagio for Strings with a full string orchestra. I must say that I didn't enjoy rehearsing these songs at first. Adagio is written in a key with 5 flats, which is very uncommon for string music. This made the song difficult enough, but it was even more grueling to rehearse the song under tempo. Some days, we'd only get through a few lines before our time was up.

Then one day it hit me. Adagio wasn't boring. It was building. Slowly, one small step at at time, it was still going somewhere. And it was going to a place I had never experienced before along a path that I thought was insufficient. I found that even though the song moved slowly, it developed much in the same ways as a faster paced song. Also, because the tempo was so slow, every change and inflection on every note was more pronounced. In this way, Adagio and slow songs like it create a richer listening experience per note simply because there's actually time to linger and express each note completely over seconds instead of split seconds.

These songs don't disappoint.

Firebird Suite by Stravinsky

Adagio for Strings, op.11 by Samuel Barber

Hide and Seek by Imogen Heap

 

Another good example of a song that fits the group is "Wait" by The Afters. Because I couldn't find an adequate online recording, I did not include it with the other examples.

Though the songs build slowly, time seems to melt away. At least, this is how it is for me. And it's not just time. My thoughts and physical state seem to match the song as well.

Forest Gump and The Curious Case of Benjamin Button are two films that have a similar slowly building progression. In both of these films, the life of the main character is shown including their travels, battles, hardships, and growing pains. In Gump's case, the metaphor between life and a box of chocolates was made more impactful because the film shows us the life of this character. After having experienced the life of Forest Gump filled with mishaps and unforeseeable happenings, we can easily relate to the idea of never knowing what we're gonna get out of life.

I wonder if there's a video game with a slow building structure. Sure, many games slowly progress their stories and increase their difficulty through a series of challenges and scenes over many hours of play. However, I think the analogy between the songs/movies above and video games falls under game mechanics.

The nature of a game mechanic, in general, is an action and quick response. Hit the punch button and the character on the screen quickly punches. Tap the jump button, and the character on the screen most likely makes a short jump. To make a game with a slow build, one would have to develop mechanics based on actions that are slow and/or create responses that aren't immediate.

The closest examples I can think off are some of the exercises and games in Wii Fit. Holding a stretch is a single action that is drawn out for a small period of time. When doing the Tree pose or the Sun Salutation pose, the prolonged action and delayed response (scoring) of the game create a very slow, unique pace. Likewise, Lotus Focus is a game that tests the player's ability to sit very still for 3 minutes. SIT, in the case, is just one long action. When the player fails to SIT still, the consequences are quickly brought to the players attention. "CUT"