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Entries by Richard Terrell (KirbyKid) (664)

Friday
Apr042008

GuitART Styles

I'm trying to find an art style for the game that I can produce a lot of images in quickly. I do pen and ink, charcoal, and water colors of still life very well I think. I have a sample of something I tried for the game art at the top, and the next three are examples of pictures done in each medium respectively.

I have a particular affinity to still life, hands, and the idea of the "awesome in the ordinary." I'm really tired of all the "super cool," "super macho," and "super sexy" characters that overpopulate our media. And I'm quite sick of the mass media concept of an adventure which include an excess of explosions, guns, magic, and jumping out of fast moving vehicles. I believe real stories and real characters can be so utterly silent and happen so quickly that it takes a bit of redefining and slowing down to remember them.


So hows this for a set of main characters? Since I first got my N.E.S. as a child and played Super Mario Brothers 3 with my brother, heros, in my mind, come in pairs. If you have ever read any of my writing, it's obvious that I only write from my own experiences. This tends to make all of my main characters me. So it's no surprise to me that the main characters of GuitaRPG will be two characters that resemble my brother and me (and maybe my sister somewhere down the line). When was the last time you saw a pair of Black main characters in your games? Let alone ones with normal hair cuts, and normal clothes. I'm even keeping our glasses. I want to communicate to the player, or the onlooker, that the material in this game isn't created from a stretch of the imagination. Though it may be packaged in an unconventional way, it's all stuff from my life. I don't think I could tell a story using real music without being real in this regard as well.