Tuesday
Jun122012
Project M-etagame Uprise 10
Tuesday, June 12, 2012 at 4:36PM
Project M is a mod of Super Smash Brothers Brawl that plays almost entirely like Smash Melee. Project M-etagame is my effort to record the metagame of this competitive fighter in great detail as it develops. Find out more about Project M-etagame here. The following data is taken from 5 top videos of the Uprise 10 tournament.
B (Metagame Level)
6/9/2012
1. The playstyles are a mix between Melee.E metagame level and Melee.F. The Melee.E play consist of high movement and a strong sense of offensive pressure, though without the solid follow through and combo strength. Melee.F play consists of tech chasing, better edge guarding, and a focus on resets.
2. Better integrated dash dancing
3. Common recovery SDs
- Example 1
- Example 2
- Example 3
- Example 4
- Example 5
- Example 6
- Example 7
- Example 8
- Example 9
- Example 10
4. Better edge guarding/recovering all around
5. Better wave landing from under platforms
6. No poor DI
7. Not noticably vulnerable to returning players.
8. Uncommon Crouch Canceling
9. More ground based tech chasing.
10. Common off guards (going off the stage to "edge guard")
11. No wavedashing up from the ledge
12. Common pivot grab attempts
- Example 1
- Example 2
- Example 3
- Example 4
- Example 5
- Example 6
- Example 7
- Example 8
- Example 9
- Example 10
13. No footstools
14. No B reversing
15. Rare Jab resets
16. Rare Moon walking
17. Uncommon Hard reads attempting to land smashes (or other risky attacks)
18. No Glide toss.
19. No item catching (parrycatch or otherwise)
20. No Honor SD.
21. Rare DACUS
22. Uncommon chain Grabbing
23. Longer Combos