Monday, September 10, 2012 at 7:58PM
Richard Terrell (KirbyKid) in Competition, Indie, Metagame, Super Smash Brothers
Project M is a mod of Super Smash Brothers Brawl that plays almost entirely like Smash Melee. Project M-etagame is my effort to record the metagame of this competitive fighter in great detail as it develops. Find out more about Project M-etagame here. The following data is taken from all 28 videos of the FC Legacytournament.
B (Metagame Level)
8/17/2012
1. The playstyles are mostly just Melee.E metagame level with a touch of Melee.F. The Melee.E playstyle consists of high movement and a strong sense of offensive pressure, though without solid follow through and combo strength. Melee.F play consists of tech chasing, better edge guarding, and a focus on resets. Players such as Hungrybox, Darkrain, and Kage represent more of the Melee.G level of play (calm, focused, & deadly), however this level of play developed in Melee as a counter to the Melee.F playstyle. So with so little Melee.F play represented, the Melee.G counter-style is represented even less. Keep in mind my theory that in a game where the advantage is given to the offensive player, defensive counter strategies and playstyles will always develop after the successful offensive styles emerge. And while players are still exploring their options (main via characters), for a game that's specifically designed to be balanced with many viable characters, it may actually be longer before the Melee.G style becomes widespread.