Q-Games Queue: Starship Defense
Monday, September 5, 2011 at 8:52PM
Richard Terrell (KirbyKid) in Clean Design, Interesting Choices, Misc Design & Theory, Review, Tower Defense

Game #2 in my Q-Games queue is Starship Defense, a tower defense game made by the same people who created PixelJunk Monsters. I've never played PJMonsters, but after watching a few videos I've noticed quite a few similarities that helped me understand what I like most about Starship Defense. I won't bother explaining too much of the core tower defense gameplay. See this video to learn how to play. Again, I'll hit the highlights in bullet point fashion. 

 

I know the game is called Starship Defense in the US, but it's close enough.

Overall Starship Defense's design is streamlined with a heavy emphasis on strategy and some tactical play. Recall that strategy is a specific plan of action generally geared to gain some kind of advantage, and tactics are general plans of action like "keep moving" or "just buy a lot of weapons." Obviously there is a spectrum that runs from the most general tactics to the most specific strategies. What's important to understand is that strategies are only possible when the player learns the specific complexities of the game. In general, the more complexities (units, rules, etc.) and interplay(counters) the more potential there is for a wide range of emergent strategies. Starship Defense offers enough depth and engaging gameplay to rival tower defense games on any platform.

The following are the highlights...

 

 

Launched from real-time strategy games, the gameplay of many tower defense games can best be understood as the combination of two opposite focuses; macro and micro strategies. Macro is the gameplay of the big picture including the push and pull of the battle, the economy growth, and even "build orders" (the order of buildings and weapons to use over time). Micro is management of individual units, weapons, and other small interactions on the map. 

 

 See how zoomed in this image is? We're looking at the micro level. 

 

This is the macro level "big picture." There's a lot to see and a lot going on.

 

 

 

After about 19 hours of play time I have earned "medal-perfects" on 24 out of 30 levels. Aside from the few levels with random asteroids and solar flares, Starship Defense is a solid strategy game. Like Trajectile, there are 3 main goals to pursue on each level. You can simply survive, you can earn a perfect by not letting a single enemy through, and if you don't use any special S.O.S. abilities while earning a perfect you'll earn a medal for the stage.

What I enjoy most about Starship Defense is slowly building up the complex macro level gameplay from such simple openings. Watching all the action play out and reading the battle field is akin to watching a galactic math equation factoring in rates and area formula to min-max my way to victory. I love how all of my choices are significant and interesting, which becomes increasingly apparently as my actions ripple forward into a future that I can see coming via the top screen.

Starship Defense is balanced. Polished. Finely tuned. And expertly crafted. At 5 bucks, Q-Games knock another one into deep space.  Next up, PixelJunk Shooter 2.

Article originally appeared on Critical-Gaming Network (https://critical-gaming.com/).
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