Mechanics & Interface: Pillars
Saturday, January 23, 2010 at 11:27AM
Richard Terrell (KirbyKid) in Controller Design, Indie, Mechanics

Mechanics are the primary means through which players interact or interface with a video game. For this reason, it's very important to fine tune them. I wanted to present Pillars by Axcho with artwork by brontosaurus; a one button prototype for flight movement. This prototype is ideal for showcasing different mechanic designs that each present interfaces of varying complexity. The best part is that you get to play the prototypes for yourself. 

 

Pillars

 

Pillars 1.6 Auto Turn

 

Pillars 1.7 Double-Tap Turn 

 

Closing Comments: The Line Of Elegance In Motion

 

The mechanical and strategic elegance of the first Pillars prototype is surprising and memorable. Though not quite a game, I know this project has a lot of potential. 

Article originally appeared on Critical-Gaming Network (https://critical-gaming.com/).
See website for complete article licensing information.