And not just the blog, the entire Critical-Gaming Network. One year ago I wrote a post celebrating surviving a year writing like a fiend. After another year of hard work, it's time for an update.
Last year I focused on user generated content and the Designer's Workshop. Reaching those goals went very smoothly through everything on the Network is a work in progress. This year I hope to generate more content mainly in my own games. A Progress Worth Saving (the game) is still a big focus for B.E.S with a planned release for Q3 2010. We hope to release several much smaller projects in the meantime.
We're going to delve deeper into game design. The goal: to fully understand how games work and to use gaming as a lens to better understanding ourselves. It's never too late.