DS Design: Real Time Clock & Wifi
Sunday, January 18, 2009 at 5:31PM
Richard Terrell (KirbyKid) in Misc Design & Theory, Pokemon

Real time clocks and wireless communication aren't new features in the gaming industry and they certainly aren't exclusive to the DS. For the last entry in the DS Design series, I want to highlight some of the creative implementations of these features.

 

Real Time Clock/Calendar


Club House Games

Brain Age Series/ Flash Focus

Pokemon Diamond & Pearl/Animal Crossing: Wild World

The World Ends With You (TWEWY)

 

Wifi Wireless Connectivity


All of these creative uses of DS wifi also take advantage of the DS's portability and/or its closed, energy saving mode.

 Nintendogs/Metroid Prime Hunters

Wardive

Pokemon D/P Explorer's Cave

 

This concludes the DS Design series. Hopefully now you can understand why the DS is my second favorite gaming machine of all time. The flexibility of the system and the design has great potential that we haven't even reached yet. Many have tried to make quality DS games, and many have succeeded. When you think about it, the common problems developers face when developing for the DS are very similar to the Wii: weaker graphical power, strange new controls, and new wifi features not to mention balancing that fine line between conventional and innovative. Perhaps I should do a Wii Design series.

Article originally appeared on Critical-Gaming Network (https://critical-gaming.com/).
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