Eureka! Level Design... I've found you.
Friday, February 15, 2008 at 2:59PM
Richard Terrell (KirbyKid) in Level Design, Projects & Innovations

If you listened to the latest podcast, you know that I've been mulling over how to approach solidifying the level design for GuitaRPG. Here's a short list of all the elements I've been tossing around...

Enemies

Player

HUD

RPG stuff


Well now I have the answer. In my head at this moment, I'm battling in GuitaRPG and I'm having a blast. I know that doesn't mean much for you guys because you can't play what I'm thinking. I'll surely get to work pumping out a demo of my mind. In the meantime, let me just say that it's a combination of...

 

 

  1. Grandia's Battle system
  2. Crystal Chronicles
  3. Dragon Quest Swords

Special thanks to Peter Gault who's own ideas for a Guitar RPG game helped jog my thoughts back on track.

 

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