Improvisation #1 cont.
Tuesday, December 2, 2008 at 9:00PM
Richard Terrell (KirbyKid) in Game Development, LittleBigPlanet, Review, user gen

As I promised, the following is an account on the polish passes for Improvisation #1.

Polish Passes for Improvisation #1

 Those are all the polish pass I discussed in the original Designer's Workshop article. Since then, I've come up with a few more, some of which are specific to LittleBigPlanet.

  1. Publish your level and hang out in it online. People will randomly drop in and you can observe how they take to your level and even ask them questions.
  2. Play online with strangers until you get in a party of 2-4 players. Then you can either ask them to follow you, or leave and see if they join up. If they do, take them straight to your level.

That's it for Improvisation #1. I'm a bit surprised I made it out so quickly from start to finish with such results. I guess I owe it all to the process. The level has been very well received so far. John Davison even mentioned it on the Black Friday episode of 1upYours.

"There was one I saw today where someone was taking Kandinsky paintings and turning them into LittleBigPlanet. And trying to like go further than just the cosmetic. He was using custom soundtracks... trying to evoke the spirit of the painting through the level. Like really treating it like an art project." ~ John Davison

I'll continue to update this page with the discourse surrounding the level as it develops.

Thanks to anyone who has played Improvisation #1, mentioned it, or read anything about it.

Stay.... tuned.

Article originally appeared on Critical-Gaming Network (https://critical-gaming.com/).
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