Project M-etagame Uprise 10
Tuesday, June 12, 2012 at 4:36PM
Richard Terrell (KirbyKid) in Competition, Metagame, Super Smash Brothers
Project M is a mod of Super Smash Brothers Brawl that plays almost entirely like Smash Melee. Project M-etagame is my effort to record the metagame of this competitive fighter in great detail as it develops. Find out more about Project M-etagame here.  The following data is taken from 5 top videos of the Uprise 10 tournament
B (Metagame Level)
1. The playstyles are a mix between Melee.E metagame level and Melee.F. The Melee.E play consist of high movement and a strong sense of offensive pressure, though without the solid follow through and combo strength. Melee.F play consists of tech chasing, better edge guarding, and a focus on resets.   

2. Better integrated dash dancing

3. Common recovery SDs


4. Better edge guarding/recovering all around


5. Better wave landing from under platforms


6. No poor DI 

7. Not noticably vulnerable to returning players.

8. Uncommon Crouch Canceling
9. More ground based tech chasing.
10. Common off guards (going off the stage to "edge guard")

11. No wavedashing up from the ledge

12. Common pivot grab attempts


13. No footstools

14. No B reversing 

15. Rare Jab resets


16. Rare Moon walking


17.  Uncommon Hard reads attempting to land smashes (or other risky attacks)


18. No Glide toss.

19. No item catching (parrycatch or otherwise)

20. No Honor SD.

21. Rare DACUS

22. Uncommon chain Grabbing 

23. Longer Combos


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