DigiDrive Full Analysis
Monday, February 8, 2010 at 9:29PM
Richard Terrell (KirbyKid) in DigiDrive, Dynamics, GOTY, Mechanics, Misc Design & Theory, Review, Skill

I've wanted to play DigiDrive since I first heard about the Art Style games on the GBA. But at 20$ a pop, the price point wasn't too appealing considering I would have to import. Now the game has been remade, and it's cheaper and more accessible than ever. DigiDrive is here, and it is fantastic.

 

Check out this video explaining how to play DigiDrive.

 

Conveying exactly why DigiDrive is so well made will take a deep understanding of many of the game design concepts covered so far on the Critical-Gaming Blog. The order of topics is as follows: Mechanics, Tension & Timers, Dynamics, Reading, Skills, and Multiplayer.

 

Mechanics

 

 

Tension & Timers

TENSION

TIMERS

 

TEMPO

 

Dynamics

FUEL CELL DYNAMICS

 

Reading

 

 

Skill

 

 

Multiplayer

 

DigiDrive is one more great game in Nintendo's selective and pristine Art Style collection. Though I attempted to analyze and describe DigiDrive's gameplay as succinctly as possible, I should say that the visuals and sound design hold up to the same quality as the gameplay. At just 5 dolalrs, this is a must buy for action/puzzle fans.

Article originally appeared on Critical-Gaming Network (http://critical-gaming.com/).
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