Critical-GOTY 2010
Tuesday, December 21, 2010 at 2:24PM
Richard Terrell (KirbyKid) in Announcements, DigiDrive, Donkey Kong Country Returns, Mega Man, Puji, RO9, SMB Crossover, Shiren the Wanderer, Zelda
This winter marks the 3rd full year of writing for the Critical-Gaming blog. With every year comes new games, reviews, and design elements to talk about. And like every year (2007 2008 2009), I have my GOTY list. From my 09 article. 

The idea is simple; to highlight the games that are the best of this year. The limitation is obvious; I didn't have the time or the budget to play every game that was released this year extensively. The tradition is maintained; to present my GOTY mainly to reflect on my own personal tastes and hopes for design trends that I would like to see continued in 2011 and beyond. 

With this flexible GOTY system I don't have to worry about ranking my choices in a list, and I don't have any arbitrary entry limitations. Every game that I feel should make the list makes the list. A free indie game has the same chances as a new Mario game. 

It makes sense that the more time I spend on a game increases the chance that I'll write some kind of blog post on it. So it follows that I've already written about most of the games in my GOTY list. So I'll spare the explanatory descriptions and simply explain why each game made my list.  
The Legend of Zelda: Spirit Tracks
Super Mario Galaxy 2
Mega Man 10
Might & Magic: Clash of Heroes 
Donkey Kong Country Returns
Super Mario Bros. Crossover
Mystery Dungeon: Shiren the Wanderer
  • I feel that many games are diluting the consistency and believability of their interactive experiences with very forgiving checkpoint/difficulty design. So I must push a game that offers an experience with no save-die-load system, no checkpoints, no easy mode, and no looking back. While challenging, Shiren is very deep and features a wealth of complexities that make the game world richer.
  • This Pat Kemp game will go down in silent history. Out before Assassin's Creed: Brotherhood and Spy Party, the multiplayer design of Puji innovates. Learn NPC behavior. Fool your human opponents right before their eyes. This game takes a lot more skill than many will realize.




Metroid: Other M

Desktop Dungeons 

 Station 38


And to close, a list of all the games I'm still playing or haven't gotten around to.


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