SmashBOARD
Tuesday, February 10, 2009 at 8:48AM
Richard Terrell (KirbyKid) in Announcements, Dynamics, Interplay, Projects & Innovations, Super Smash Brothers

 

 

View the complete instructions here (v.2.2 2013).

Message me for image files of the game pieces.

The Basic Idea

Layered Design

 

Limitations and Decay

 

Interplay

 

Flexibility

 

Part of the beauty of SmashBOARD is that it can easily be adapted into something like HaloBOARD or to fit any other kind of game. You can even make a board that uses a variety of Street Fighter games. It's clear that with a little game design, games can be made around games to emphasize some positive aspects while deemphasizing negatives ones. Good game design never fails.

Article originally appeared on Critical-Gaming Network (http://critical-gaming.com/).
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