Oh the Pages You'll Number
Thursday, June 26, 2008 at 10:16PM
Richard Terrell (KirbyKid) in Announcements

Last night, I exported a copy of this blog as a backup. While doing so, I took the opportunity to gather information on how many words I've written. The Critical-Gaming blog has amassed....

96,710. words for a total of 180 full pages (12pt font single spaced).

Before I started the Critical-Gaming blog, I wrote exclusively on Super Smash Brothers for smashboards.com the biggest online smash community site. One of my biggest posts was titled "What Kind of Smasher Are You?" and was one that asked each reader to determine what kind of smasher they were: casual, hardcore, pro, competitive. The post presented the information and the definitions needed for these gamers to better understand themselves and a common language to share that knowledge with others. This post alone received about 1000 replies and about 30,000 views. I stopped writing for that blog around last December. In the end the numbers looked like...

66,328. words for a total of 125 full pages.

But long before the days of the Smash Blog, I kept my ideas, articles, and essays about videogames in a file on my computer I titled "B.E.S." Since 2003, I've been slowly adding to the pages. Though I still add material to it, the kind of content that I would normally write for this file has a new home at critical-gaming. And the numbers are...

71,972. words for a total of 170 pages.

All together that's....

235,010 words for a grand total of 475 pages of material.

The material I write for the Critical-gaming blog is being pumped out at full capacity. I'm backed up with posts that I have yet to write, and my mind is overflowing with commentary, ideas, and essays. I wish I could work on Drebin more, and keep up with the Critical-casts podcasts, and continue all the other projects I've started. But I'm only one man, and I do what I can with the time that I have. I thought it would be nice to take a look at where I've come from.

I'll certainly look into publishing soon. Thanks for all the support thus far.


Richard Hakem Terrell

Article originally appeared on Critical-Gaming Network (http://critical-gaming.com/).
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