Third Impressions: Lots of Lists
Saturday, March 15, 2008 at 8:47AM
Richard Terrell (KirbyKid) in Fighter, Preview & Impressions, Super Smash Brothers

Some are still unconvinced. For whatever reason, when they look at Brawl they can't help but count up all the things that have been removed to support the argument that Brawl is less deep or even dumbed down than its predecessor. As game designers, or people who think like designers, we know that it is not the number of features or options that can change a game significantly, but what function these features have in shaping how the game is played.


A friend of mine submitted a list of commonly viewed elements that have supposedly been removed for the worse in Brawl. I would like to take this time to clarify how these options functioned in Melee, perhaps why they were removed from Brawl, and what Brawl has instead. That's right, I'm making a list too.


No L-Canceling

No Wavedashing
No Crouch Cancel
No Light Shielding
No Dash Dancing
No Directional Air Dodging
No Ledge Games
Freedom to Tether Walls

As I have mentioned several times, Brawl is built for balance. Perhaps the people who are most upset about Brawl at this point played a little to many high tier characters for a bit too long. Fox. Shiek. Marth. Falco. Peach. Captain Falcon. High tier lists like that is one list I can live without. 


Article originally appeared on Critical-Gaming Network (
See website for complete article licensing information.