Layton and the Clean Bill of Success
Saturday, March 1, 2008 at 9:15AM
Richard Terrell (KirbyKid) in Clean Design, Professor Layton

Professor Layton and the Curious Village is a perfect example of a hyper clean game that is completely devoted and focused on two things. The first is the game's primary function.

 


1) Puzzles puzzles and more puzzles

2) The story


Everything else about the game is ultra streamlined.


Keep Layton in mind when you're trying to design clean games (or parts of games). Layton has certainly given me the needed boost in creative possibilities as I design GuitaRPG. I hope to be able to share some of the details shortly.

 

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