LBP Workshop: Shapes & Space cont.
Thursday, December 4, 2008 at 10:26PM
Richard Terrell (KirbyKid) in Announcements, Level Design, LittleBigPlanet, user gen

Like I promised, here it is.... the most artistically interactive shape/space I've ever encountered.

"I had created a structure that contained a cycle of internal energy using the positive and negative space of simple 3D layered shapes inside of a golden rectangle."

I recommend playing the level first before reading on. There's nothing like gathering your own observations/opinions before reading the creator's.

Level name: LBP Workshop: Shapes & Space

User name: Berg443

Location: Antarctica

 

 

If we look to many of the most popular and well designed video games and platforming games to model LBP stages after, we'll only be limiting the rich possibilities available. No 2D game handles space quite like LBP. Recognizing these unique features and capitalizing on them is what this workshop is all about: simple shapes layered together in 3 lanes to make use of their positive and negative spaces for positioning and platforming is the most effective and unique option for LBP level design. It is in this next-gen direction that I will continue to design all of my LBP levels.

Article originally appeared on Critical-Gaming Network (http://critical-gaming.com/).
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