LittleBigPlanet Review & Repair pt. 3
Friday, November 7, 2008 at 7:36PM
Richard Terrell (KirbyKid) in LittleBigPlanet, Mechanics, Review & Repair

Repair

First of all, I would like to briefly revisit some of the fears I had for LittleBigPlanet that I gathered from watching videos and reading impressions before the release of the game. The link to the original post can be found here.

 

 

Mechanical Repair

Making any suggestion about the core mechanics of a game is always an tricky issue. My approach is to consider the genre, style, and spirit of the game first, and then come of with suggestions that make the mechanics more intuitive, individual, dynamic, direct. In general, game mechanic suggestions should be made to create a well-rounded set of core mechanics and/or bring a richer definion of interaction and function to the game world.

With that said, there are many ways these goals that will push the game in different directions. As always, it's important to consider how my suggestions change the design and potential of a game. Keep in mind that all the suggestions aren't necessarily meant to be implemented entirely.

 

Materials Repair

Here are two ideas for materials that I feel would make great additions to LBP.

Tools Repair

 

I have only a bit more to say about LittleBigPlanet. My favorite parts of the story mode coming up next.

Article originally appeared on Critical-Gaming Network (http://critical-gaming.com/).
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