Resistance is Futile
Saturday, November 15, 2008 at 11:55AM
Richard Terrell (KirbyKid) in FPS

So I rented Resistance a few days ago, and I've been bouncing back and forth between the campaign, co-op, and the online competitive modes. To be honest, I'm a bit of a fan of the original Resistance for the PS3 even though the design is nothing close to Halo, Gears, COD4, or Perfect Dark. After playing Resistance 2, I'm convinced that Insomniac is the most over rated developer around. Between The new Ratchet game and both Resistance games, these seemingly AAA games are very shallowly designed.

It seems that if you throw enough money at a weak core design, you can mask any game's drawbacks to some degree. From the way it looks, Resistance 2 has all the functionality and modes that I wish Resistance 1 had. On the ohter hand, I can't help but think that the core of R1 is better.

As much as I enjoy keeping up with the current hot topic games and chiming into the discourse with my own analysis, devoting any substantial coverage for Resistance 2 would be a waste of time. Between working on the Designer's Workshop, other articles for the blog, and playing good games like Brawl and LittleBigPlanet, I have better things to occupy my time with.

So if anyone has any specific questions about what I think of the game, feel free to send them my way. Otherwise, I'm not going to resist this urge to skip right over analyzing what this game is. After all, I think we all know what Resistance is.

Article originally appeared on Critical-Gaming Network (http://critical-gaming.com/).
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