LittleBigPlanet Review and Repair pt.4
Monday, November 10, 2008 at 11:18PM
Richard Terrell (KirbyKid) in LittleBigPlanet, Misc Design & Theory, Review & Repair

part.1 part.2 part.3  part.4

To wrap up, I want to discuss a few more repairs and then finish with what I consider to be some of the best/well designed sections in LittleBigPlanet's story mode.


Repairs Continued...

Automatic Lane Changing


Fire and Dangerous Materials.

Tools & Objects

Change Material Object (Category: Special)

Grow & Shrink Object (Category: Special)

Glue Switch/Emitter

Internet Music Box



Power Ups


Create Your Own Sackboy Power Up


Examples from the Story Mode

Even without any of these repairs, the editor in LBP is more than capable of creating levels that are unlike anything we've played before. Though the levels in the story mode are excellent examples of highly polished gameplay, I felt that the majority of the gameplay was decent, only scratching the surface of what can truly be done in LBP. There are a few examples that I wanted to highlight that make up what I consider to be some of the best parts from the story mode.





LittleBigPlanet is a game with a lot of problems, potential, and promise. I patiently await updates for the game, and I can only hope that the issues raised in this review & repair are addressed before we hear anything conclusive about LittleBigPlanet2. I hope by this point, you understand LBP a little better. With the knowledge I've gained, I'm ready to start building the levels of my own. Stay tuned to the Designer's Workshop for detailed LBP lessons soon.

Article originally appeared on Critical-Gaming Network (
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