As of 2/8/2012 I am no longer updating this page. Please see this page Game Design 101 for the most up-to-date information. The links on this page are mostly broken.
Before you start designing your own games, mods, or levels, it is important that you have a firm understanding of the game design basics. This includes understanding the heart of the video game medium, mechanics, interplay, variation, and counterpoint. On top of this, it wouldn't hurt to become familiar with the critical theories I've developed.
So if you're looking for an entry point into the level of discourse within the Critical-Gaming Network, a place to start developing your critical-eye, or seeking a crash course in game design then here is where you start.
First of all, if you can get your hands on a copy of the book Half-Real by Jesper Juul, read it cover to cover. This book jump started my journey into developing Critical-Gaming. The foundation and language Half-Real builds is indispensable. After reading the book, make your way through these articles.
I also recommend taking the final exam for the Mario Melodies series.
Skill
Learning, Motivation, and Behavior
Story and Clear Communication
Back to the Basics
Stay tuned for the first lesson in the Designer's Workshop where we'll investigate how mechanics, their function, and level elements are uniquely interdependant. We'll also take a close look at influence, interplay, and counterpoint of Super Smash Brother's Brawl's level design.